Players: Lane, Jesse and Sarah Hood, Bob and Bethany, Trevor and Sarah Hoover, Megan, Deanna, ShaneThe PCs arrive at Wollenbank and are warmly welcomed by Mayor Deigenhard and Lady Morwen to celebrate the acceptance of their son, Falkelin, into the Elgaud Grounds. However, it is apparent that Lady Morwen is concerned about something. Upon investigating, she reveals that a group of travelers who have been reported to be harassing villagers, demanding money and wine, and hexing people. She requests the PCs eliminate the problem before she is required to use extreme force. The PCs find the Bitterhearts outside of the camp, the group is led by the old man Stanimir, along with his daughter Damia and his son Ratka. Stanimir explains a brief history of a fallen warrior his people helped in the past. Stanimir plans on leaving anyway, but he implored the PCs to join him and talk to Madam Eva. The PCs join the Bitterheart caravan, being led through the Somberwald forest and the town of Barovia, eventually making into Madam Eva’s Camp. The PCs can listen to a Bitterheart, Paturess, at the campfire explain the story of a wizard who recently fought Strahd and lost. Madam Eve, an old crone, reads the PCs fortune, giving them hints of things to come. Their fortune was:
The Illusionist- This card tells of history. Knowledge of the ancient will help you better understand your enemy. A man is not what he seems. He comes in acarnival wagon. Therin lies what you seek.
The Dictator:This card tells of a powerful force for good and protection, a holy symbol of great hope. I see a throne fit for a king.
The Hooded One: This is a card of power and strength. It tells of a weapon of vengeance: a sword of sunlight. I see a faceless god. He awaits you at the end of a long and winding road, deep in the mountains.
The Ghost: This card sheds light on one who will help you greatly in the battle against darkness. A wanderer who guides lost souls to a dark purpose. Find them where the restless sleep.
The Artifact: Your enemy is a creature of darkness, whose powers are beyond mortality. This card will lead you to him! He lurks in the darkness where the morning light once shown- a sacred place.The Bitterhearts lead the PCs back to Barovia, to the Blood of the Vine Tavern, which is owned by three Bitterheart sisters: Alenka, Mirabel, and Sorvia. Since they arrive with other Bitterhearts, the sisters are amicable with the PCs provided they pay their tabs. Arik the barkeep mindlessly cleans glasses and only talks to the PCs about orders. Gleb smashed a cup and wouldn’t pay for it. The sisters will remember that. The most important NPC the PCs meet at the tavern is Ismark the Lesser. He is the son of the burgomeister and is concerned for the safety of his sister. He offers to escort the PCs to the house to meet his sister. The PCs arrive at the Burgomeister’s home. Ireena is reluctant to let the PCs in, but will eagerly let them in upon learning her brother is with them. She shows them her father and informs them that she isn’t leaving until he is properly buried. She offers them the extra rooms in the home to stay in until they get everything sorted out.